Platformer_GD

View the Project on GitHub Needlesslord/Platformer_GD


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Team members:

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Lead Programmer: Tomás Carreras Ugarte

GitHub: tomascarreras1000

Tomás has been in charge of the base code, the player (lead role), save/load, map's collisions design, config, camera, music, debug, entity manager, pathfinding, particles, fps, ui

Lead Design, Programmer and Management: Núria Lamonja

GitHub:	 needlesslord

Núria has been in charge of the base code, the level design and implementation, music and sprites (choosing and arranging them), implemented map's collisions, readme, web page, delivery, enemies, pathfinding, uml, particles, ui

Credits:

Art (Sprites and Tilesets):

[Pixel Frog](https://pixel-frog.itch.io/)

	[Pixel Adventure 1](https://pixel-frog.itch.io/pixel-adventure-1)

	[Pixel Frog's Twitter](https://twitter.com/PixelFrog123)

Art (some sprites, such as checkpoints, enemies or keys/doors):

Núria Lamonja

Music:

[Patrick de Arteaga](https://patrickdearteaga.com/arcade-music/)

	Intro: Resilience 

	Scene 1 - Level 1: Battleship

	Scene 2 - Level 2: Heroic Intrusion

Design and Development:

Tomás Carreras
Núria Lamonja

Ninja Frog Against Gravity: The Game

Ninja Frog Against Gravity is a platformer where your goal is to find the way out.

The player is a Ninja Frog, who has to find the exit falling through holes where the gravity changes and walk downwards.

Gameplay

A sneak peak to our game featuring main debug functionality.

under construction

Installation

Download the .zip (which can be found in our Github Project -link below- in releases and in our github web page).

Go to the folder “Game” and click “Ninja_Frog_Against_Gravity”

Enjoy!

Download to the latest release

Here you can go to the release page and download the different versions available. Just click on the release, unzip it once downloaded and you can play clicking the Application.

Instructions can be found in this same web page or in the readme.md file included in the zip.

Releases

Usage

CONTROLS:

COMPUTER KEYBOARD ONLY

PLAYER 
A 		move left
D 		move right
W		jump + double jump (only when jumping, not when already falling)
SPACE		shurikens

ESC 		to pause the game	

P (+) O (-)	to control the volume


DEBUG:

I 	Intro					//TO IMPLEMENT YET
T x2	Tutorial				//TO IMPLEMENT YET
F1 	Level 1				
F2 	Level 2				
F3 	Start again (the same level)	

F5 	Save					
F6 	Load					
F7	Frees camera
F8 	direct win				
F9 	Logic/collisions
F10 	God mode	

RETURN 	Exit at any time			


CAMERA (with F7)
Keyboard arrows to move up, down, left and right

Content

### Innovation


	Gravity change
	Maximum 3 shurikens, with different cooldowns
	Checkpoints and autosave with keys, which open the exit

Disclosure

This is a game made by two second year students of the Videogame Design and Development degree taught at CITM-TTC.

It’s a platformer with two levels and a small tutorial, where the player can move right and left, jump and double jump.

The game has been made using C++, using SDL and pugi libraries. The maps have been made using Tiled.

Developed by Nuto Studios:

Github: https://github.com/Needlesslord/Platformer_GD

Releases of this game: https://github.com/Needlesslord/Platformer_GD/releases

All the studio’s releases: under construction

Our web page: https://needlesslord.github.io/Platformer_GD/

License

Copyright (c) [2019] [Tomás Carreras Ugarte, Núria Lamonja Pujol]

Summary:

Under the MIT licence

In detail:

All rights reserved to the developers and publishers of the original release (Tomás Carreras and Núria Lamonja). The aim of this project (link to the github project can be found above) and respectively wiki is only educational. The content can only be used for non-commercial purposes.

The copyright of the music and art is used for non-commercial projects and educational purposes. In case you want to use it for other cases please do contact their rightful owners.

If you want to use this game or its content please do ask beforehand (email: nutostudios@gmail.com).

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.